Games in education is nothing new, teachers have been using paper, card, glue etc and creating many games, but what I liked about both Kahoot and National Museum of Scotland Games (Wind Farm) I played today was how many quick and easy platforms are half-ready for teachers to pick, adapt and use in the classroom with their students using Chromebooks, mobile devices or desktop computers. This combined with the ability to see what others have got in games is very motivating to the students. I think for these games to have the impact they should have, they need to be explained after the game play by the teacher, a sort of games de-brief if you like, so that students are getting the specialist teacher input and not just playing for the sake of play, serious learning needs to be pointed out to the students. Purposes, serious and aimful play can only be a good thing as we as a society move from the knowledge to the problem-solution economy when facts are on Google and the real value of education is the ability to solve complex problems. In fact, it’s the value you add in a class, lecture, seminar to your students that’s important, for everything else, they have the internet.